#include "Character.h"


CCharacter::CCharacter(void)
{
	m_fRotation = 0.0f;
	m_nMoveSpeed = 100;
}
CCharacter::~CCharacter(void)
{
}
void CCharacter::Update(float fElapsedTime)
{
	CEntity::Update(fElapsedTime);
}
void CCharacter::Render()
{
	CEntity::Render();
}
void CCharacter::TakeDamage(int nDamage)
{
	m_nHealth -= nDamage;
}
tVector2D CCharacter::KnockBack()
{
	tVector2D vtemp = {0,0};
	return vtemp;
}

void CCharacter::HandleEvent(CEvent* pEvent)
{

}
